Archives of Nethys

Pathfinder RPG (1st Edition) Starfinder RPG Pathfinder RPG (2nd Edition)

Biohacker | Envoy | Evolutionist | Mechanic | Mystic | Nanocyte | Operative | Precog | Solarian | Soldier | Technomancer | Vanguard | Witchwarper
Drone


Main Details | Alternate Class Features | Archetypes | Class Builds | Expertise Talents | Improvisations

Envoy Improvisations

You learn your first envoy improvisation at 1st level and an additional improvisation at 2nd level and every 2 levels thereafter. Many improvisations require you to have a minimum envoy level, and they are organized accordingly. Some improvisations have additional prerequisites, such as other improvisations.
Language-Dependent Improvisation
Mind-Affecting Improvisation
Sense-Dependent Improvisation

Frustrating Target (Ex)

Source Starfinder #25: The Chimera Mystery pg. 47
You duck and weave around an opponent in close combat, making it difficult for others to draw a bead on you. Once per turn as a move action, choose a significant enemy you are adjacent to. All other enemies take a –1 penalty to attack rolls against you until the beginning of your next turn, as long as you are still adjacent to the designated opponent.
At 6th level, you can spend 1 Resolve Point as a reaction when an enemy other than the designated opponent attacks you to make that enemy roll twice on a single attack and take the worse result, as a long as you are still adjacent to the designated opponent. Both of these rolls take the –1 penalty imparted by this ability.